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Packets
It turns out that everything you do
on the Internet involves packets. For
example, every Web page that you receive
comes as a series of packets, and every
e-mail you send leaves as a series of
packets. Networks that ship data around
in small packets are called packet
switched networks.
On the Internet, the network breaks
an e-mail message into parts of a
certain size in bytes. These are the
packets. Each packet carries the
information that will help it get to its
destination -- the sender's IP address,
the intended receiver's IP address,
something that tells the network how
many packets this e-mail message has
been broken into and the number of this
particular packet. The packets carry the
data in the protocols that the Internet
uses: Transmission Control
Protocol/Internet Protocol (TCP/IP).
Each packet contains part of the body of
your message. A typical packet contains
perhaps 1,000 or 1,500 bytes.
Each packet is then sent off to its
destination by the best available route
-- a route that might be taken by all
the other packets in the message or by
none of the other packets in the
message. This makes the network more
efficient. First, the network can
balance the load across various pieces
of equipment on a
millisecond-by-millisecond basis.
Second, if there is a problem with one
piece of equipment in the network while
a message is being transferred, packets
can be routed around the problem,
ensuring the delivery of the entire
message.
Depending on the type of network,
packets may be referred to by another
name:
frame
block
cell
segment
Most packets are split into three parts:
header - The header contains
instructions about the data carried by
the packet. These instructions may
include:
Length of packet (some networks have
fixed-length packets, while others rely
on the header to contain this
information)
Synchronization (a few bits that help
the packet match up to the network)
Packet number (which packet this is in a
sequence of packets)
Protocol (on networks that carry
multiple types of information, the
protocol defines what type of packet is
being transmitted: e-mail, Web page,
streaming video)
Destination address (where the packet is
going)
Originating address (where the packet
came from)
payload - Also called the body or data
of a packet. This is the actual data
that the packet is delivering to the
destination. If a packet is
fixed-length, then the payload may be
padded with blank information to make it
the right size.
trailer - The trailer, sometimes
called the footer, typically contains a
couple of bits that tell the receiving
device that it has reached the end of
the packet. It may also have some type
of error checking. The most common error
checking used in packets is Cyclic
Redundancy Check (CRC). CRC is pretty
neat.
Here is how it works in certain
computer networks: It takes the sum of
all the 1s in the payload and adds them
together. The result is stored as a
hexadecimal value in the trailer. The
receiving device adds up the 1s in the
payload and compares the result to the
value stored in the trailer. If the
values match, the packet is good. But if
the values do not match, the receiving
device sends a request to the
originating device to resend the packet.
As an example, let's look at how an
e-mail message might get broken into
packets. Let's say that you send an
e-mail to a friend. The e-mail is about
3,500 bits (3.5 kilobits) in size. The
network you send it over uses
fixed-length packets of 1,024 bits (1
kilobit). The header of each packet is
96 bits long and the trailer is 32 bits
long, leaving 896 bits for the payload.
To break the 3,500 bits of message into
packets, you will need four packets
(divide 3,500 by 896). Three packets
will contain 896 bits of payload and the
fourth will have 812 bits. Here is what
one of the four packets would contain:
Each packet's header will contain the
proper protocols, the originating
address (the IP address of your
computer), the destination address (the
IP address of the computer where you are
sending the e-mail) and the packet
number (1, 2, 3 or 4 since there are 4
packets). Routers in the network will
look at the destination address in the
header and compare it to their lookup
table to find out where to send the
packet. Once the packet arrives at its
destination, your friend's computer will
strip the header and trailer off each
packet and reassemble the e-mail based
on the numbered sequence of the packets.
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