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BASIC
NETWORKING
A network is a group of computers,
printers, and other devices that are
connected together with cables.
Information travels over the cables,
allowing network users to exchange
documents & data with each other, print
to the same printers, and generally
share any hardware or software that is
connected to the network.
Each computer, printer, or other
peripheral device that is connected to
the network is called a node. Networks
can have tens, thousands, or even
millions of nodes.
Like most things, networks are are
assembled according to certain rules.
Cabling, for example, has to be a
certain length, each cabling strand can
only support a certain amount of network
traffic, etc.
The rules that govern how a network is
set up is called its topology. The most
popular topology in use today is called
Ethernet, which consists of computers
and peripherals cabled together in
specific ways. Ethernet is relatively
inexpensive, easy to set up and use, and
very, very fast.
Ethernet networks are categorized by
how fast they can move information.
Speed is expressed in megabits per
second (or Mbps), where one "bit" is
equal to 1/8th of a character, letter,
or number.
There are currently two Ethernet speed
categories. Standard Ethernet operates
at a fast 10Mbps, which is quick enough
for most networking tasks. Fast
Ethernet, by contrast, races along at a
blistering 100Mbps, making it ideal for
desktop video, multimedia, and other
speed-hungry applications. The new
technology behind Fast Ethernet, which
was introduced in the beginning of 1995,
is not readily compatible with standard
Ethernet.
Making the two "talk" with each other
requires special equipment and some
knowledge of internetworking. If you're
building your first network, decide
whether to go with standard or Fast
Ethernet before you begin shopping
around for network hardware and
software. Unless you plan on using
video, multimedia, or heavy graphics
software, plan on using standard
Ethernet.
Cabling Basics
The two most popular types of network
cabling are twisted-pair (also known as
10BaseT) and thin coax (also known as
10Base2). 10BaseT cabling looks like
ordinary telephone wire, except that it
has 8 wires inside instead of 4. Thin
coax looks like the copper coaxial
cabling that's often used to connect a
VCR to a TV set.
Which type of cabling is best for
you? Thin coax and 10BaseT can both be
used exclusively or together, depending
on the type of network that you're
putting together.
Small networks, for example, may want to
use 10BaseT cabling by itself, because
it's inexpensive, flexible, and ideal
for going short distances. Larger
networks (usually with 10 or more
computers) may use a thin coax backbone
with small clusters of 10BaseT cabling
that branch off from it at regular
intervals.
Network Adapters
A network computer is connected to
the network cabling with a network
interface card, (also called a "NIC",
"nick", or network adapter. Some NICs
are installed inside of a computer: the
PC is opened up and a network card is
plugged directly into one of the
computer's internal expansion slots.
286, 386, and many 486 computers have
16-bit slots, so a 16-bit NIC is needed.
Faster computers, like high-speed 486s
and Pentiums, often have 32-bit, or PCI
slots.
These PCs require 32-bit NICs to achieve
the fastest networking speeds possible
for speed-critical applications like
desktop video, multimedia, publishing,
and databases. And if a computer is
going to be used with a Fast Ethernet
network, it will need a network adapter
that supports 100Mbps data speeds as
well.
Hubs
The last piece of the networking
puzzle is called a hub. A hub is a box
that is used to gather groups of PCs
together at a central location with
10BaseT cabling. If you're networking a
small group of computers together, you
may be able to get by with a hub, some
10BaseT cables, and a handful of network
adapters.
Larger networks often use a thin coax
"backbone" that connects a row of
10BaseT hubs together. Each hub, in
turn, may connect a handful of computer
together using 10BaseT cabling, which
allows you to build networks of tens,
hundreds, or thousands of nodes.
Like network cards, hubs are
available in both standard (10Mbps) and
Fast Ethernet (100Mbps) versions.
As companies rely on applications
like electronic mail and database
management for core business operations,
computer networking becomes increasingly
more important. This tutorial helps to
explain Ethernet and Fast Ethernet,
which are two of the most popular
technologies used in networking.
LANs (Local Area Networks)
A network is any collection of
independent computers that communicate
with one another over a shared network
medium. LANs are networks usually
confined to a geographic area, such as a
single building or a college campus.
LANs can be small, linking as few as
three computers, but often link hundreds
of computers used by thousands of
people. The development of standard
networking protocols and media has
resulted in worldwide proliferation of
LANs throughout business and educational
organizations.
WANs (Wide Area Networks)
Often a network is located in multiple
physical places. Wide area networking
combines multiple LANs that are
geographically separate. This is
accomplished by connecting the different
LANs using services such as dedicated
leased phone lines, dial-up phone lines
(both synchronous and asynchronous),
satellite links, and data packet carrier
services.
Wide area networking can be as simple as
a modem and remote access server for
employees to dial into, or it can be as
complex as hundreds of branch offices
globally linked using special routing
protocols and filters to minimize the
expense of sending data sent over vast
distances.
Internet
The Internet is a system of linked
networks that are worldwide in scope and
facilitate data communication services
such as remote login, file transfer,
electronic mail, the World Wide Web and
newsgroups.
With the meteoric rise in demand for
connectivity, the Internet has become a
communications highway for millions of
users.
The Internet was initially restricted to
military and academic institutions, but
now it is a full-fledged conduit for any
and all forms of information and
commerce. Internet websites now provide
personal, educational, political and
economic resources to every corner of
the planet.
Intranet
With the advancements made in
browser-based software for the Internet,
many private organizations are
implementing intranets. An intranet is a
private network utilizing Internet-type
tools, but available only within that
organization. For large organizations,
an intranet provides an easy access mode
to corporate information for employees.
Ethernet
Ethernet is the most popular physical
layer LAN technology in use today. Other
LAN types include Token Ring, Fast
Ethernet, Fiber Distributed Data
Interface (FDDI), Asynchronous Transfer
Mode (ATM) and LocalTalk. Ethernet is
popular because it strikes a good
balance between speed, cost and ease of
installation.
These benefits, combined with wide
acceptance in the computer marketplace
and the ability to support virtually all
popular network protocols, make Ethernet
an ideal networking technology for most
computer users today.
The Institute for Electrical and
Electronic Engineers (IEEE) defines the
Ethernet standard as IEEE Standard
802.3. This standard defines rules for
configuring an Ethernet network as well
as specifying how elements in an
Ethernet network interact with one
another. By adhering to the IEEE
standard, network equipment and network
protocols can communicate efficiently.
Fast Ethernet
For Ethernet networks that need higher
transmission speeds, the Fast Ethernet
standard (IEEE 802.3u) has been
established.
This standard raises the Ethernet speed
limit from 10 Megabits per second (Mbps)
to 100 Mbps with only minimal changes to
the existing cable structure. There are
three types of Fast Ethernet: 100BASE-TX
for use with level 5 UTP cable,
100BASE-FX for use with fiber-optic
cable, and 100BASE-T4 which utilizes an
extra two wires for use with level 3 UTP
cable.
The 100BASE-TX standard has become the
most popular due to its close
compatibility with the 10BASE-T Ethernet
standard. For the network manager, the
incorporation of Fast Ethernet into an
existing configuration presents a host
of decisions.
Managers must determine the number of
users in each site on the network that
need the higher throughput, decide which
segments of the backbone need to be
reconfigured specifically for 100BASE-T
and then choose the necessary hardware
to connect the 100BASE-T segments with
existing 10BASE-T segments. Gigabit
Ethernet is a future technology that
promises a migration path beyond Fast
Ethernet so the next generation of
networks will support even higher data
transfer speeds.
Token Ring
Token Ring is another form of network
configuration which differs from
Ethernet in that all messages are
transferred in a unidirectional manner
along the ring at all times. Data is
transmitted in tokens, which are passed
along the ring and viewed by each
device.
When a device sees a message addressed
to it, that device copies the message
and then marks that message as being
read. As the message makes its way along
the ring, it eventually gets back to the
sender who now notes that the message
was received by the intended device. The
sender can then remove the message and
free that token for use by others.
Various PC vendors have been
proponents of Token Ring networks at
different times and thus these types of
networks have been implemented in many
organizations.
Protocols
Network protocols are standards that
allow computers to communicate. A
protocol defines how computers identify
one another on a network, the form that
the data should take in transit, and how
this information is processed once it
reaches its final destination.
Protocols also define procedures for
handling lost or damaged transmissions
or "packets." TCP/IP (for UNIX, Windows
NT, Windows 95 and other platforms), IPX
(for Novell NetWare), DECnet (for
networking Digital Equipment Corp.
computers), AppleTalk (for Macintosh
computers), and NetBIOS/NetBEUI (for LAN
Manager and Windows NT networks) are the
main types of network protocols in use
today.
Although each network protocol is
different, they all share the same
physical cabling. This common method of
accessing the physical network allows
multiple protocols to peacefully coexist
over the network media, and allows the
builder of a network to use common
hardware for a variety of protocols.
This concept is known as "protocol
independence," which means that devices
that are compatible at the physical and
data link layers allow the user to run
many different protocols over the same
medium.
Media
An important part of designing and
installing an Ethernet is selecting the
appropriate Ethernet medium. There are
four major types of media in use today:
Thickwire for 10BASE5 networks, thin
coax for 10BASE2 networks, unshielded
twisted pair (UTP) for 10BASE-T networks
and fiber optic for 10BASE-FL or
Fiber-Optic Inter-Repeater Link (FOIRL)
networks.
This wide variety of media reflects the
evolution of Ethernet and also points to
the technology's flexibility. Thickwire
was one of the first cabling systems
used in Ethernet but was expensive and
difficult to use. This evolved to thin
coax, which is easier to work with and
less expensive.
The most popular wiring schemes are
10BASE-T and 100BASE-TX, which use
unshielded twisted pair (UTP) cable.
This is similar to telephone cable and
comes in a variety of grades, with each
higher grade offering better
performance.
Level 5 cable is the highest, most
expensive grade, offering support for
transmission rates of up to 100 Mbps.
Level 4 and level 3 cable are less
expensive, but cannot support the same
data throughput speeds; level 4 cable
can support speeds of up to 20 Mbps;
level 3 up to 16 Mbps.
The 100BASE-T4 standard allows for
support of 100 Mbps Ethernet over level
3 cable, but at the expense of adding
another pair of wires (4 pair instead of
the 2 pair used for 10BASE-T); for most
users, this is an awkward scheme and
therefore 100BASE-T4 has seen little
popularity. Level 2 and level 1 cables
are not used in the design of 10BASE-T
networks.
For specialized applications,
fiber-optic, or 10BASE-FL, Ethernet
segments are popular. Fiber-optic cable
is more expensive, but it is invaluable
for situations where electronic
emissions and environmental hazards are
a concern.
Fiber-optic cable is often used in
interbuilding applications to insulate
networking equipment from electrical
damage caused by lightning. Because it
does not conduct electricity,
fiber-optic cable can also be useful in
areas where large amounts of
electromagnetic interference are
present, such as on a factory floor.
The Ethernet standard allows for
fiber-optic cable segments up to 2
kilometers long, making fiber optic
Ethernet perfect for connecting nodes
and buildings that are otherwise not
reachable with copper media.
Topologies
A network topology is the geometric
arrangement of nodes and cable links in
a LAN, and is used in two general
configurations: bus and star. These two
topologies define how nodes are
connected to one another. A node is an
active device connected to the network,
such as a computer or a printer. A node
can also be a piece of networking
equipment such as a hub, switch or a
router.
A bus topology consists of nodes linked
together in a series with each node
connected to a long cable or bus. Many
nodes can tap into the bus and begin
communication with all other nodes on
that cable segment. A break anywhere in
the cable will usually cause the entire
segment to be inoperable until the break
is repaired. Examples of bus topology
include 10BASE2 and 10BASE5.
10BASE-T Ethernet and Fast Ethernet
use a star topology, in which access is
controlled by a central computer.
Generally a computer is located at one
end of the segment, and the other end is
terminated in central location with a
hub. Because UTP is often run in
conjunction with telephone cabling, this
central location can be a telephone
closet or other area where it is
convenient to connect the UTP segment to
a backbone.
The primary advantage of this type of
network is reliability, for if one of
these 'point-to-point' segments has a
break, it will only affect the two nodes
on that link. Other computer users on
the network continue to operate as if
that segment were nonexistent.
Collisions
Ethernet is a shared media, so there are
rules for sending packets of data to
avoid conflicts and protect data
integrity. Nodes determine when the
network is available for sending
packets. It is possible that two nodes
at different locations attempt to send
data at the same time. When both PCs are
transferring a packet to the network at
the same time, a collision will result.
Minimizing collisions is a crucial
element in the design and operation of
networks. Increased collisions are often
the result of too many users on the
network, which results in a lot of
contention for network bandwidth.
This can slow the performance of the
network from the user's point of view.
Segmenting the network, where a network
is divided into different pieces joined
together logically with a bridge or
switch, is one way of reducing an
overcrowded network.
Ethernet Products
The standards and technology that have
just been discussed help define the
specific products that network managers
use to build Ethernet networks. The
following text discusses the key
products needed to build an Ethernet
LAN.
Transceivers
Transceivers are used to connect nodes
to the various Ethernet media. Most
computers and network interface cards
contain a built-in 10BASE-T or 10BASE2
transceiver, allowing them to be
connected directly to Ethernet without
requiring an external transceiver. Many
Ethernet devices provide an AUI
connector to allow the user to connect
to any media type via an external
transceiver.
The AUI connector consists of a 15-pin
D-shell type connector, female on the
computer side, male on the transceiver
side. Thickwire (10BASE5) cables also
use transceivers to allow connections.
For Fast Ethernet networks, a new
interface called the MII (Media
Independent Interface) was developed to
offer a flexible way to support 100 Mbps
connections. The MII is a popular way to
connect 100BASE-FX links to copper-based
Fast Ethernet devices.
Network Type
Max Nodes Per Segment
Max Distance Per Segment
10BASE-T
10BASE2
10BASE5
10BASE-FL
2
30
100
2
100m
185m
500m
2000m
All About Cabling
The two most popular types of network
cabling are twisted-pair (also known as
10BaseT) and thin coax (also known as
10Base2). 10BaseT cabling looks like
ordinary telephone wire, except that it
has 8 wires inside instead of 4. Thin
coax looks like the copper coaxial
cabling that's often used to connect a
VCR to a TV set.
10BaseT Cabling
When 10BaseT cabling is used, a
strand of cabling is inserted between
each computer and a hub. If you have 5
computers, you'll need 5 cables. Each
cable cannot exceed 325 feet in length.
Because the cables from all of the PCs
converge at a common point, a 10BaseT
network forms a star configuration, or
geometric design, when viewed from
above. In the figure below, three
computers are connected together with
10BaseT cabling and a hub.
A 10BaseT hub is basically a box with
a row of 10BaseT jacks. Most hubs have
5, 8, 12, or 16 jacks, but some may have
more. Most hubs also have an uplink
port, which is a special 10BaseT or thin
coax port that allows the hub to be
connected to either (1) other hubs, or
(2) a thin coax backbone (see below for
information on backbones). By uplinking
multiple hubs together, you can add
additional computers to your network
whenever you need to.
10BaseT cabling is available in
different grades or categories. Some
grades, or "cats", are required for Fast
Ethernet networks, while others are
perfectly acceptable for standard 10Mbps
networks--and less expensive, too.
About 85% of the networks in the U.S.
use standard unshielded twisted-pair
(UTP) Category 5 10BaseT cabling because
it offers a performance advantage over
lower grades. If you are using a 10Mbps
network, category 3 is fine. If you plan
on building a Fast Ethernet network at
some time in the future, it's best to
install Category 5 cabling.
10BaseT
Category What It's Used For
5 Fast Ethernet (and everything
below)
4 Networks other than Ethernet
3 10Mbps 10BaseT
2 Alarms, telephone voice lines
1 Unknown (not rated for anything
specific)
If possible, decide whether you'll be
using standard Ethernet or Fast Ethernet
technology before you begin building
your network. If you're not sure which
technology you'll eventually use, choose
to install Category 5 cabling.
Remember, Fast Ethernet network adapters
and hubs are not directly compatible
with each other. It is possible to have
both 10Mbps and 100Mbps segments on the
same network, provided you have a
switching hub between them that allows
them to communicate.
Client-Server vs.
Peer-to-Peer
Every network requires special
software to control the flow of
information between users. A Network
Operating System, or NOS, is installed
onto each PC that requires network
access. The NOS is like a traffic cop
that monitors the exchange and flow of
files, electronic mail, and other
network information.
Network Operating Systems are usually
classified according to whether they are
peer-to-peer or client-server NOSs.
Peer-to-peer NOSs like Windows 95 and
Windows for Workgroups are best for home
& small office use--they're great for
sharing applications, data, printers,
and other localized resources across a
handful of PCs.
Client-server NOSs like Windows NT and
NetWare are ideal for large-scale
organizations that require fast network
access for video, publishing,
multimedia, spreadsheet, database, and
accounting operations.
Peer-to-Peer Networks
A peer-to-peer network allows two or
more PCs to pool their resources
together. Individual resources like disk
drives, CD-ROM drives, and even printers
are transformed into shared, collective
resources that are accessible from every
PC.
Unlike client-server networks, where
network information is stored on a
centralized file server PC and made
available to tens, hundreds, or
thousands client PCs, the information
stored across peer-to-peer networks is
uniquely decentralized.
Because peer-to-peer PCs have their own
hard disk drives that are accessible by
all computers, each PC acts as both a
client (information requestor) and a
server (information provider). A
peer-to-peer network can be built with
either 10BaseT cabling and a hub or with
a thin coax backbone. 10BaseT is best
for small workgroups of 16 or fewer
users that don't span long distances, or
for workgroups that have one or more
portable computers that may be
disconnected from the network from time
to time.
After the networking hardware has
been installed, a peer-to-peer network
software package must be installed onto
all of the PCs. Such a package allows
information to be transferred back and
forth between the PCs, hard disks, and
other devices when users request it.
Popular peer-to-peer NOS software
includes
Most NOSs allow each peer-to-peer
user to determine which resources will
be available for use by other users.
Specific hard & floppy disk drives,
directories or files, printers, and
other resources can be attached or
detached from the network via software.
When one user's disk has been configured
so that it is "sharable", it will
usually appear as a new drive to the
other users.
In other words, if user A has an A and C
drive on his computer, and user B
configures his entire C drive as
sharable, user A will suddenly have an
A, C, and D drive (user A's D drive is
actually user B's C drive). Directories
work in a similar fashion. If user A has
an A & C drive, and user B configures
his "C:\WINDOWS" and "C:\DOS"
directories as sharable, user A may
suddenly have an A, C, D, and E
drive (user A's D is user B's
C:\WINDOWS, and E is user B's C:\DOS).
Did you get all of that?
Because drives can be easily shared
between peer-to-peer PCs, applications
only need to be installed on one
computer--not two or three. If users
have one copy of Microsoft Word, for
example, it can be installed on user A's
computer--and still used by user B.
The advantages of peer-to-peer over
client-server NOSs include:
No need for a network administrator
Network is fast/inexpensive to setup &
maintain
Each PC can make backup copies of its
data to other PCs for security. By far
the easiest type of network to build,
peer-to-peer is perfect for both home
and office use.
Client-Server Networks
In a client-server environment like
Windows NT or Novell NetWare, files are
stored on a centralized, high speed file
server PC that is made available to
client PCs. Network access speeds are
usually faster than those found on
peer-to-peer networks, which is
reasonable given the vast numbers of
clients that this architecture can
support. Nearly all network services
like printing and electronic mail are
routed through the file server, which
allows networking tasks to be tracked.
Inefficient network segments can be
reworked to make them faster, and users'
activities can be closely monitored.
Public data and applications are stored
on the file server, where they are run
from client PCs' locations, which makes
upgrading software a simple
task--network administrators can simply
upgrade the applications stored on the
file server, rather than having to
physically upgrade each client PC.
In the client-server diagram below,
the client PCs are shown to be separate
and subordinate to the file server. The
clients' primary applications and files
are stored in a common location.
File servers are often set up so that
each user on the network has access to
his or her "own" directory, along with a
range of "public" directories where
applications are stored. If the two
clients below want to communicate with
each other, they must go through the
file server to do it.
A message from one client to another is
first sent to the file server, where it
is then routed to its destination. With
tens or hundreds of client PCs, a file
server is the only way to manage the
often complex and simultaneous
operations that large networks require.
Network Printing
In client-server networks, network
printing is normally handled by a print
server, a small box with at least two
connectors: one for a printer, and
another that attaches directly to the
network cabling. Some print servers have
more than two ports--they may, for
example, support 2, 3, or 4 printers
simultaneously.
When a user sends a print job, it
travels over the network cabling to the
file server where it is stored. When the
print server senses that the job is
waiting, it moves it from the file
server to its attached printer. When the
job is finished, the print server
returns a result message to the file
server, indicating that the process is
complete.
Print Servers are available for both
client-server and peer-to-peer networks.
They're incredibly convenient because
they let you put a printer anywhere
along your network even if there isn't a
computer nearby.
However, users often opt not to use a
print-server with their peer-to-peer
network. Why? Because every computer's
resources are available to everyone on
the network, Sally can print a job on
John's printer--just as if Sally had a
printer attached to her computer.
Remote access allows users to dial
into their home networks from anywhere
in the world. Once a connection has been
established over ordinary phone lines by
modem, users can access any programs or
data on the network just as if they were
seated at one of its local workstations.
Some remote access servers only provide
access to a file server's disk drives.
Others can provide access to both the
file server and direct access to any
PC's hard disk on the network. This
saves time because it allows a remote
user to communicate directly with any
network user without having to go
through the file server.
Modem sharing lets local network
users dial out from their individual
network computers to access the
Internet, bulletin boards, America
On-Line, and more. After firing up their
favorite communications software, local
users establish a link with the
remote-node server over the network,
which opens up an outgoing telephone
line.
Users' individual PCs don't need modems,
which is a big money saver--only a
single modem & phone line are required
for tens or hundreds of users. In the
case of peer-to-peer networks, by
contrast, every PC requires its own
modem for access to the outside world.
BANDWIDTH
A capacity of the medium or channel.
A range within a band of frequencies or
wavelengths.
The amount of data that can be
transmitted in a fixed amount of time.
For digital devices, the bandwidth is
usually expressed in bits per second
(bps) or bytes per second. For analog
devices, the bandwidth is expressed in
cycles per second, or Hertz (Hz).
In computer networks, bandwidth is
often used as a synonym for data
transfer rate. - the amount of data that
can be carried from one point to another
in a given time period (usually a
second). This kind of bandwidth is
usually expressed in bits (of data) per
second (bps).
Occasionally, it's expressed as bytes
per second (Bps). A modem that works at
57,600 bps has twice the bandwidth of a
modem that works at 28,800 bps. In
general, a link with a high bandwidth is
one that may be able to carry enough
information to sustain the succession of
images in a video presentation.
The bandwidth is particularly
important for I/O devices. For example,
a fast disk drive can be hampered by a
Bus with a low bandwidth. This is the
main reason that new buses, such as AGP,
have been developed for the PC..
In electronic communication,
bandwidth is the width of the range (or
band) of frequencies that an electronic
signal uses on a given transmission
medium. In this usage, bandwidth is
expressed in terms of the difference
between the highest-frequency signal
component and the lowest-frequency
signal component. Since the frequency of
a signal is measured in hertz (the
number of cycles of change per second),
a given bandwidth is the difference in
hertz between the highest frequency the
signal uses and the lowest frequency it
uses. A typical voice signal has a
bandwidth of approximately three
kilohertz (3 Khz); an analog television
(TV) broadcast video signal has a
bandwidth of six megahertz (6 MHz). Some
2,000 times as wide as the voice signal.
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